Clicky

Foundations of 3D graphics by Jim X. Chen and similar books you'll love - Bookscovery

Home > Authors > Jim X. Chen > Foundations of 3D graphics

Foundations of 3D graphics

Jim X. Chen, Edward J. Wegman

"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given. Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. The book covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented...

See on goodreads | librarything

Recent activity

Rate this book to see your activity here.

Comments and reviews of Foundations of 3D graphics

Please sign in to leave a comment